List of Nominees for the 2008 Game of the Year Award Game of the Year

Spiel des Jahres - May 2008

 
Five Nominees for the 2008 Game of the Year Award

Five games have been nominated for the “2008 Game of the Year” award. Winners will be selected and announced on 30 June 2008 in Berlin.

Suleika

 

by Dominique Erhard
Publisher: Zoch Spiele

That’s a first: real woven carpets as gaming pieces. Players lay out their carpets and hope that Omar, the only visitor of the bazaar, often steps on their own floor surface. Whenever a player gets the “Omar” playing piece to stop on another player's carpet, he has to pay a "space rent" to the owner of the carpet. After that, the player lays one of their own rugs onto the board – two squares in size, and ideally covering their opponent’s carpets. The one whose carpets cover most of the squares and who earned most of the money wins the game in the end. The more carpets on the gaming board, the greater the tension and excitement: Will the player still be able to reach a safe square? Or will they have to pay? Short, easy-to-understand rules and beautiful playing materials make “Suleika” (also known as “Marrakech”) a perfect family game.




Keltis

by Reiner Knizia
Publisher: Kosmos

Players compete on five stone paths and try to advance their pieces as far as possible. Players start with a negative balance – points are granted shortly before the end. Each player receives eight colour cards. To move their pieces, players have to play their cards in ascending or descending order. They may also discard their card as unused – maybe another player needs it? Those who keep too many useless cards won’t get far. The game is quickly over – mind you bring your own pieces to the bonus point stones. “Keltis” is a perfect mixture of luck and tactics spiced with a pinch of malicious glee.

 




Wie verhext

 

by Andreas Pelikan
Publisher: alea/Ravensburger

Druids, witches and wizards brew strange potions in mysterious cauldrons. Each of the three to five magic masters select 5 out of 12 cards and place the remainder face down in front of them. When a card is played, players having the same card have to play it, too. Doing so, they decide to assume entitlement to the goods from their previous player – risking that another player has the same card and takes over. Or they decide to settle for a small, expensive proportion of the goods. Only the last to play their card is on the safe side. Choosing their cards, players have to evaluate their opponents’ behaviour and their own provisions. However, during the game things sometimes simply seem to be “Wie verhext!” (Jinxed)




Stone Age

by Michael Tummelhofer
Publisher: Hans im Glück

As chieftains of their clans players try to build as many huts as possible. To gather resources they send their people to the forest, the clay pit or the quarry – never knowing about the future yields as only the dices decide how many construction materials the players get. In addition, Stone Age men also set out to go on hunt or work the soil. For players need to feed their clansmen regularly. Civilization cards add another strategic element to the game. They reward specialisation in certain achievements. All these elements beautifully flow into each other. The bustling Stone Age game especially appeals to tacticians.

 




Blox

 

by Wolfgang Kramer, Jürgen P.K. Grunau, Hans Raggan
Publisher: Ravensburger

Call that a children’s game with blocks? Far from it! Despite of colour cards, large blocks in four colours and a colourful gaming board, building towers had rarely been as insidious as in “Blox”. Players move their pieces along the board to dismantle small towers brick by brick. Blocks are piled up again to larger towers and placed back onto the board. Both actions are awarded with points. However, players always need respective colour cards, because blocks as well as fields have different colours. While dismantling and building towers, players must also keep in mind that their pieces may be chucked out by their opponents – removed pieces get bonus points. Thanks to well-edited gaming rules “Blox” is easy-to-understand, quick to play and appealing in design.





Comment

The “Game of the Year” jury had a good deal of work this year. Rarely had new releases ever been as well-balanced as in 2008. Insiders pitied us right from the start as they saw no outstanding game this year. But as a team of reviewers the jury benefits from a real advantage: We continuously exchange experiences and opinions instead of brooding alone behind closed doors.

The jury nominated and recommended a well-balanced selection of games – including easy as well as complicated games – which we consider this year’s best. Especially years without outstanding products make the jury’s list a welcome orientation guide through the great variety of new releases. The race for the coveted award is still undecided – until we cast our final vote on 30 June.

As many families today are short of money, it is perfectly understandable they have a closer look at products when buying luxury goods like board games. Of course, they want to know about retail prices, but also about quality and design. Here our recommendations and nominations offer help and guidance. “Professional board gamers” criticise that this year has no real family game innovations. Nonetheless, all our nominees provide well-edited rule books, beautiful materials and ensure continuous gaming fun.

This year’s cutting-edge products mainly belong to the upmarket family games segment and the market for ambitious gamers. Numerous smaller games companies dedicate their work to fill this new market niche. Also we are determined to bring this segment into focus, so we once more award the special prize “2008 Best Sophisticated Game”. We hope that this segment will not only grow in size but also in quality in upcoming years. Quality is the basic requirement for nomination.

2008 is the year of the 30th “Game of the Year” award. Countless people started gaming in the last decades, inspired by our recommendations and awards. Today many of them have long become real experts and want to intensify their gaming experience – as they have told us. So we consider it our duty to provide recommendations also for this target group. The Game of the Year Award, however, will remain what is has always been: An award for all those who love to play – no matter if it’s just once a year or every second day.

Stefan Ducksch
Spokesman of the Jury “Game of the Year“